Business of the Creative Industries BA

University of York · honours · 3 years · optional placement year · optional year abroad · UCAS 3725course page ↗

ABB at A level; graduates earn a median £30,500 three years on.

Typical A level offer
ABB

95% of entrants came with A levels · 90% stay on after year 1 · York course page, Discover Uni

Year 13 · applying

What do you need to get in?

ABBtypical A level offer

Typical offer — the grades most applicants are asked for. Contextual offer: BBB, for applicants from under-represented backgrounds.

York course page, read 19 September 2026 · Discover Uni entry profile

Who actually got in: 95% with A levels. 5% arrived with 208 or more UCAS tariff points — roughly A*A*A or better. Based on 40 entrants.

UCAS tariff points — a points scale for grades: A* = 56, A = 48, so A*A*A = 160. Entrants’ totals include extra subjects.

Other qualifications5
QualificationTypical offerRequired subjects
Access30 credits at Distinction and 15 credits at Merit or higher—
BTECDDMDDM We consider a range of BTEC qualifications equivalent to 3 A Levels, or in combination with A Levels or other qualifications. For example: Distinction, Distinction in BTEC Level 3 National Diploma—
IB34 points—
T LevelDistinction overall T Level subjects in Accounting; Design and Development for EDistinction overall T Level subjects in Accounting; Design and Development for Engineering and Manufacturing; Design, Surveying and Planning for Construction; Digital Business Services; Digital ProducA in the Core in T Level in Media, Broadcast and Production
Scottish HighersABBBB—
Years 1–3

What do you study?

4compulsory modules in year 1, 2 optional

Compulsory modules this year: arts & humanities 31% · transversal skills 29% · business & administration 23% · engineering & manufacturing 10%.

Module — one course unit, usually a term or a year long; “core” means everyone takes it. One UK credit is about ten hours of study; a full year is 120 credits.

York course page · optional modules vary by year

Year 1 · 4 core, 2 optional · 80 credits ≈ 800 hours
  • Creative Materials
    What you learn (8)
    • identify key historical milestones across creative media industries
    • design a personal reading and research strategy for a creative sector
    • evaluate creative content using critical and contextual analysis
    • assess target markets and audiences for creative content
    • apply knowledge of industry practices and cultural contexts to creative proposals
    • incorporate historical and current content-creation forms into own projects
    • apply problem-solving techniques to analyse creative industry issues
    • collaborate in teams to develop creative content ideas
    TFT00029C 20 cr
  • Introduction to Screen Production Methods
    What you learn (10)
    • operate key screen production equipment such as cameras and microphones
    • design an initial production workflow considering technical and logistical factors
    • manage the recording, editing and mixing stages of content production
    • produce content of a standard that engages audiences
    • relate technical production choices to creative and editorial goals
    • develop a concept for a complete screen programme
    • devise a marketing approach for a screen production
    • deliver a finished programme through collaborative group work
    • explain the importance of teamwork in creative industry production
    • contribute effectively to a collaborative production team
    TFT00030C 20 cr
  • Content Development
    What you learn (12)
    • evaluate existing creative work to identify strengths and weaknesses
    • assess the feasibility of new creative concepts across different media
    • research business conditions, markets and audiences relevant to creative industries
    • explain how technical resources influence the realisation of creative content
    • apply research techniques to generate creative content ideas
    • develop creative content using appropriate core production skills
    • write a clear proposal tailored to a specific audience or client
    • deliver a persuasive verbal pitch to a target audience or client
    • collaborate effectively within a team on a shared creative project
    • apply industry working practices and ethical guidelines when producing creative content
    • identify current content trends across stage, screen and interactive media
    • use research methods to keep creative ideas updated with industry developments
    TFT00036C 20 cr
  • Creative Business Leadership
    What you learn (8)
    • apply leadership techniques to encourage productive working practices
    • analyse workplace or team-working problems using management concepts
    • propose solutions to team-working issues based on leadership knowledge
    • demonstrate interpersonal communication skills that foster effective teamwork
    • identify leadership challenges specific to different creative industry sectors
    • differentiate leadership issues across screen, stage and digital media sectors
    • apply leadership and teamwork insights to improve creative group projects
    • explain how leadership and teamwork relate to storytelling practice
    TFT00048C 20 cr
2 optional modules
  • Business for Screen
    What you learn (8)
    • describe business models used in screen creative industries
    • identify industrial workflows driving production and distribution of screen content
    • explain how public and commercial finance sources shape screen production
    • describe how markets and audiences influence screen content decisions
    • analyse the business and financial design of existing screen projects
    • design a business strategy for an original screen project
    • evaluate business strategies in response to new distribution conditions such as streaming
    • adapt business strategies to changing market and technology conditions
    TFT00031C 20 cr
  • Business for Performance
    What you learn (7)
    • identify key business models underlying live performance production
    • describe organisational structures that shape live cultural events
    • adapt core business concepts to differing performance contexts
    • describe the role of individual creative talent in business success
    • describe the role of collective creative talent in business success
    • apply leadership techniques to manage creative talent
    • coordinate teams producing work for live and screen performance
    TFT00033C 20 cr
Year 2 · 4 core, 28 optional · 80 credits ≈ 800 hours
  • Creative Business Methods: Finance and the Law
    What you learn (7)
    • identify the objectives of a creative project across media formats
    • allocate financial resources to realise a creative project
    • apply financial planning concepts to creative content funding needs
    • apply contract law principles to creative industry agreements
    • apply copyright law principles to creative outputs
    • incorporate financial and legal knowledge into a business plan
    • evaluate distinguishing features of creative industry business models
    TFT00052I 20 cr
  • Creative Business Strategies
    What you learn (10)
    • identify objectives for a creative business venture
    • define strategic routes to achieve business objectives
    • combine leadership and creative production knowledge to shape strategy
    • apply financial planning knowledge to creative business strategy
    • apply insights from sector case studies to new project strategies
    • evaluate strengths and weaknesses of business strategies
    • apply theoretical concepts to solve practical business problems
    • lead a team in realising a creative project
    • collaborate cooperatively within a team on creative projects
    • present strategic proposals persuasively in writing and speech
    TFT00054I 20 cr
  • Creative Event Production
    What you learn (10)
    • apply programming, production and promotion skills to a live project
    • relate creative content to its social, political and cultural context
    • combine theoretical knowledge with practical skills in a chosen specialism
    • resolve practical production problems using creative solutions
    • apply management concepts to the design of events
    • apply management concepts to the production and promotion of events
    • collaborate productively within a group towards shared goals
    • accept responsibility for group outcomes under set constraints
    • evaluate different approaches to producing events
    • critically assess own contribution and the group project outcomes
    TFT00068I 20 cr
  • Marketing and Branding
    What you learn (10)
    • design persuasive visual materials for a specific brand or market context
    • apply tailored branding and marketing strategies to a given content area
    • justify branding and marketing choices using audience or market research findings
    • critically analyse case studies from creative industries to inform marketing choices
    • refine marketing decisions based on evaluation of industry examples
    • assess the allocation of financial and human resources within a marketing campaign
    • situate marketing ideas within relevant theoretical and conceptual frameworks
    • consolidate marketing strategies through field research and critical analysis
    • investigate how emerging technologies support branding and marketing campaigns
    • apply transmedia storytelling techniques to marketing communications
    TFT00091H 20 cr
28 optional modules
  • The Community Music Practitioner
    What you learn (7)
    • define key terminology used in community music practice
    • explain the underlying principles of community music
    • reflect on practice by combining theory, experience and critical analysis
    • describe the knowledge needed by community music practitioners in a given setting
    • identify the skills and behaviours expected of practitioners in a given setting
    • analyse own skills, knowledge and behaviours against context-specific requirements
    • create a personal professional development plan for a chosen work context
    MUS00009I 20 cr
  • Promoting the Health and Wellbeing of Musicians
    What you learn (9)
    • define health and wellness concepts relevant to musicians
    • describe how body and mind function or malfunction in musicians
    • explain models of behaviour change
    • relate behaviour change models to musicians' health and performance
    • identify ethical issues relating to music, health and wellness
    • discuss influences on one's own health, wellness and performance
    • discuss one's role in influencing other musicians' health and wellness
    • assess factors affecting musicians' health and performance
    • propose strategies to enhance musicians' wellbeing and prevent injury
    MUS00145I 20 cr
  • Global History and Music of the African Diaspora
    What you learn (8)
    • explain key terms used to describe diasporic music aesthetics
    • describe political and social histories shaping diasporic music regions
    • evaluate theoretical concepts such as diaspora and hybridity
    • identify different musical forms within the African diaspora
    • describe key aesthetic features of various diasporic music styles
    • write critically about race and nationalism in relation to music
    • synthesise scholarly perspectives on diasporic music traditions
    • construct independent critical arguments using academic sources
    MUS00202I 20 cr
  • Sound Studies
    What you learn (8)
    • explain key concepts and terminology in sound studies
    • illustrate sound studies debates with concrete examples
    • critique course material to inform written analysis
    • apply course material to practical sound projects
    • perform critical listening to analyse sound recordings
    • relate aural analysis to broader cultural and social contexts
    • evaluate major theoretical frameworks in sound studies
    • connect theoretical frameworks to personal experience as sound practitioners
    MUS00209I 20 cr
  • Music Festival
    What you learn (10)
    • collaborate with team members to plan a complex project
    • negotiate roles and responsibilities within a team structure
    • adapt professionally to changing project demands as a team member
    • apply specialist creative or technical skills to industry standard
    • contribute logistical or promotional expertise to deliver a public event
    • record personal contributions and decisions made during a project
    • document workflows applied throughout a project lifecycle
    • evaluate personal performance against professional industry standards
    • assess the overall outcome of a collective project
    • identify areas for professional development based on evaluation
    MUS00230I 20 cr
  • Theatre Texts and Contexts
    What you learn (4)
    • describe generic, cultural and historical diversity of a performance tradition
    • analyse scripts and performances within historical and contemporary contexts
    • present analytical findings through discussion and written work
    • apply practical techniques to perform demanding scripts
    TFT00002I 20 cr
  • Writing for Film and Television
    What you learn (9)
    • identify common narrative structures used in film and television scripts
    • apply the three-act structure to script construction
    • describe the stages of developing a film or television idea into a first draft script
    • explain methods for creating characters within a script
    • develop characters through their actions in a script
    • identify techniques for pitching story ideas in film and television
    • use short-form documents to support story development
    • construct individual scenes for a film or television script
    • identify the standard form, structure and formatting conventions of scripts
    TFT00007I 20 cr
  • The Discipline of Genre
    What you learn (9)
    • explain genre as a critical concept in film and television
    • describe how genre differentiates film and television products
    • describe genre as a creative framework for production
    • identify key characteristics and uses of genre in film and television history
    • describe how particular genres have changed over time
    • analyse films and television programmes using genre conventions
    • analyse the creative possibilities offered by genre structures
    • explain the significance of genre in contemporary media production and consumption
    • evaluate the institutional function of genre in the film and television industry
    TFT00008I 20 cr
  • Non Fiction Forms of Film and Television
    What you learn (12)
    • apply critical and theoretical concepts to analyse non-fiction film and television
    • identify key modes of documentary and factual television
    • explain how documentary and factual outputs are constructed as narratives
    • explain how documentary and factual outputs function as industrial products
    • evaluate the impact of historical developments on factual storytelling forms
    • explain institutional and industrial contexts of non-fiction film and television
    • evaluate how institutional contexts shape production and consumption of factual media
    • identify current developments in documentary and factual media production
    • interpret the significance of emerging trends in non-fiction film and television
    • evaluate the role of factual media in promoting diversity and equality
    • research and develop a factual media project
    • present a factual project and its rationale in written form
    TFT00009I 20 cr
  • Interactive Media and Society
    What you learn (12)
    • evaluate the socio-cultural effects of interactive media
    • describe the historical evolution of media technology
    • explain key developments in social theory over recent centuries
    • explain key developments in cultural studies over recent centuries
    • identify core issues and concepts in media studies
    • identify core ideas in new media theory
    • manage diverse information sources to analyse an interactive media domain
    • synthesise findings into a coherent view of societal impact
    • analyse digital tools and environments critically
    • explain the role of digital environments in contemporary society
    • apply academic research skills to a media studies topic
    • produce written work using appropriate referencing conventions
    TFT00016I 20 cr
  • Theatre as Industry
    What you learn (8)
    • apply core processes used in theatre production
    • explain current funding models affecting theatre organisations
    • describe freelance working practices within the theatre sector
    • describe marketing approaches used in the theatre industry
    • evaluate own practical work against professional practitioners' methods
    • relate practical experience to relevant literature on theatre practice
    • explain how professional theatre organisations operate
    • compile a portfolio demonstrating readiness for a production role
    TFT00020I 20 cr
  • Creative Sound and Image Production
    What you learn (4)
    • describe the stages involved in planning audio or visual effects for screen production
    • apply techniques to implement creative sound or visual effects for film and television
    • produce detailed technical documentation to support creative and technical outputs
    • evaluate production and post-production work using critical reasoning
    TFT00027I 20 cr
  • Global Producing Contexts
    What you learn (8)
    • evaluate differences in production systems across creative business cultures
    • describe global forces affecting creative production
    • incorporate global production conditions into the design of creative projects
    • adapt promotion strategies for creative projects to global conditions
    • apply co-production models when developing creative projects
    • apply cross-financing models when developing creative projects
    • collaborate with people from different cultures to achieve shared goals
    • apply insights from other cultures to develop original creative ideas
    TFT00032I 20 cr
  • Studio Production
    What you learn (7)
    • plan preproduction schedules for multi-camera studio shoots
    • prepare scripts for circulation to studio production departments
    • explain the disciplined practice required of a studio director in rehearsal and recording
    • perform a range of technical crew roles in a multi-camera studio production
    • describe the technical requirements for gallery directing, camera work and vision-mixing
    • explain health and safety requirements applicable to studio production
    • describe the post-production process for studio inserts and complete programmes
    TFT00033I 20 cr
  • Current Issues in Film & Television
    What you learn (9)
    • describe the current structure of the uk and international film and television industries
    • analyse case studies of ethical issues in film and tv production
    • research cultural, political and technological contexts of screen production
    • evaluate how industrial and technological contexts shape creative and aesthetic choices
    • explain debates on power relations, diversity and equality in screen industries
    • apply concepts of globalisation and localisation to screen production structures
    • apply decolonial theory to analyse national and global screen production
    • produce a written essay analysing current issues in film and television
    • present a verbal analysis of current issues in film and television
    TFT00038I 20 cr
  • Current Trends in Theatre: New Writing, New Practices, New Contexts
    What you learn (8)
    • critique emerging trends in contemporary theatre-making
    • situate current theatre practices within their historical context
    • evaluate the significance of new developments in theatre practice
    • analyse key debates surrounding contemporary theatre-making
    • design a short independent research project on a theatre-related topic
    • present findings from independent research to an audience
    • apply theoretical concepts to analyse performance strategies
    • relate theoretical frameworks to audience engagement approaches
    TFT00039I 20 cr
  • Programming for Digital Media
    What you learn (8)
    • explain the syntax and semantics of a high-level programming language
    • write illustrative code examples using the chosen language
    • develop small to medium sized programs using the chosen language
    • describe techniques for programming digital imaging, sound and interaction
    • apply programming techniques to create digital imaging, sound and interaction features
    • explain software design principles for imaging, sound and interface systems
    • design a basic program in a high-level programming language
    • implement a basic program in a high-level programming language
    TFT00040I 20 cr
  • Creative Producing
    What you learn (7)
    • identify good practice in creative producing partnerships from case studies
    • apply lessons from partnership case studies to potential own business relationships
    • describe how workflow is managed between producers and creative talent
    • design an initial strategy for a creative business venture
    • identify projects and markets suited to specific creative relationships
    • evaluate strengths and weaknesses of creative business relationships
    • modify business relationships to align with objectives or market conditions
    TFT00043I 20 cr
  • Performance Design
    What you learn (6)
    • describe a range of design processes used in performance
    • apply practical skills in a chosen design specialism
    • generate an original design concept for a production
    • communicate and deliver a design proposal to a deadline
    • develop a personal aesthetic approach within a design specialism
    • evaluate critically the role of design within performance
    TFT00045I 20 cr
  • Audio Editing
    What you learn (8)
    • explain the stages involved in editing audio for different media formats
    • describe standard tools used in audio editing software
    • describe common techniques applied during audio editing
    • outline typical workflows used in professional audio editing
    • interpret technical delivery documentation used in audio production
    • explain industry loudness standards for audio delivery
    • describe ways editing techniques can enhance creative expression in audio
    • produce an extended audio edit that meets delivery specifications
    TFT00049I 20 cr
  • Introduction to Digital Culture
    What you learn (7)
    • identify a wide range of contemporary digital cultural forms and practices
    • evaluate the cultural impact of artificial intelligence and interactive technologies
    • identify key debates and authors in digital culture studies
    • apply critical thinking skills to analyse digital culture topics
    • compose an academic essay on a digital culture topic
    • construct a reasoned argument on digital culture issues
    • communicate ideas clearly in written or spoken form
    TFT00055I 20 cr
  • Introduction to Media Technologies
    What you learn (9)
    • describe the historical evolution of media technologies
    • explain how humans perceive different digital media types
    • describe how digital media content is produced and represented
    • describe how digital media content is reproduced
    • describe aesthetic applications of digital media production systems
    • describe practical applications of digital media production systems
    • calculate technical parameters of digital media systems
    • evaluate the technical quality of digital media content
    • apply digital media technologies using industry-standard tools
    TFT00056I 20 cr
  • Approaches to Directing and Design
    What you learn (7)
    • collaborate proactively with others to meet fixed deadlines
    • devise rehearsal strategies suited to a given script and space
    • formulate performance strategies appropriate to a given context
    • apply unfamiliar directing or design approaches to practical work
    • construct a coherent rationale supported by relevant evidence
    • present complex creative ideas using standard documentation formats
    • organise own time to complete tasks by set deadlines
    TFT00057I 20 cr
  • Histories and Politics of Theatre-Making
    What you learn (2)
    • analyse how social and political forces shape historical context and stage portrayal
    • compose a structured academic essay presenting a coherent argument
    TFT00059I 20 cr
  • GUI Media: Aesthetics and Issues of the Digital Screen
    What you learn (6)
    • describe the historical development of graphical user interfaces
    • explain the role of GUIs in contemporary media production and distribution
    • explain how interface design influences the aesthetics of media texts
    • apply theoretical frameworks to analyse media objects across different media forms
    • evaluate the aesthetic approaches used in digital media objects
    • assess the broader consequences of media aesthetic choices
    TFT00061I 20 cr
  • Disability, Accessibility and Representation in the Creative
    What you learn (7)
    • explain key concepts within disability studies
    • relate disability studies concepts to accessibility and representation issues
    • describe techniques for making creative outputs accessible
    • evaluate strengths and weaknesses of accessibility techniques across media forms
    • critique representations of disabled people in creative works
    • summarise current research and practice trends in disability and accessibility
    • identify potential directions for future research in the field
    TFT00062I 20 cr
  • Introduction to the Music Business
    What you learn (8)
    • explain foundational concepts and theories underpinning the music business
    • re-examine current music industry controversies within their historical background
    • describe stakeholder value networks and their power dynamics in the music industry
    • evaluate major debates on creative labour within the music business
    • evaluate the impact of streaming culture on the music business
    • explain copyright principles relevant to the music industry
    • describe how disruptive technologies reshape music business models
    • demonstrate professional skills needed to operate in evolving music business contexts
    TFT00065I 20 cr
  • TV Research Skills
    What you learn (11)
    • devise strategies for generating editorially viable TV story ideas
    • research factual material to support TV story development
    • develop factual stories for television broadcast
    • explain how stories adapt in form and content for different formats
    • identify and secure contributors for TV programmes
    • identify and secure filming locations for TV programmes
    • produce professional-standard research briefs for TV production
    • write short factual scripts to professional standard
    • apply broadcast compliance and legal considerations in TV research
    • uphold ethical obligations towards programme contributors
    • evaluate how research shapes content across broadcast markets and platforms
    TFT00066I 20 cr
Year 3 · 3 core, 20 optional · 80 credits ≈ 800 hours
  • Research and Data in the Creative Industries
    What you learn (7)
    • identify key concepts within existing research literature
    • select relevant sources or procedures for a research or business project
    • compile a review of literature or data relevant to a scholarly field or business activity
    • design data-gathering procedures to address research or business questions
    • apply data-gathering procedures to investigate business or marketing questions
    • use data to assess the viability of a creative business idea
    • apply data to support promotion of a creative business idea
    TFT00054H 20 cr
  • Group Project
    What you learn (9)
    • describe key stages in delivering a commissioned project
    • apply research and scoping methods to a commissioned project
    • design an effective workflow to support creative goals
    • apply organisational and business skills to project development
    • deliver a pitch presenting ideas to clients and stakeholders
    • resolve project obstacles using problem-solving techniques
    • lead or delegate within a team to overcome challenges
    • evaluate the strengths and weaknesses of a completed project
    • derive future improvements from project evaluation
    TFT00056H 20 cr
  • Individual Project
    What you learn (10)
    • plan and manage a substantial project independently
    • apply appropriate research and practical methodologies to a project
    • identify a suitable topic for independent investigation
    • formulate a research question or practical procedure to pursue
    • apply critical and analytical techniques to answer a research question
    • use evidence-gathering and creative or technical methods to investigate a problem
    • evaluate existing literature and precedent to contextualise a project
    • assess a project's potential for innovation within its industrial context
    • present research findings effectively through writing for a target audience
    • deliver a compelling oral or visual presentation of research work
    TFT00088H 40 cr
20 optional modules
  • The Contemporary Opera Industry
    What you learn (6)
    • evaluate key issues affecting the contemporary opera industry
    • describe contemporary approaches to staging and performing opera
    • explain the social, political and artistic contexts shaping opera production
    • evaluate selected works from the opera repertory
    • interpret opera productions as critical and textual works
    • compose a persuasive critical analysis of an opera industry topic
    MUS00099H 20 cr
  • Music Education and Social Justice
    What you learn (5)
    • discuss key debates on social justice in music education
    • explain how social inequalities shape access to music education
    • analyse case studies using critical thinking skills from the module
    • propose actions to address inequalities in music education
    • communicate complex ideas clearly using appropriate formats
    MUS00185H 20 cr
  • Music Festival
    What you learn (9)
    • collaborate effectively within a team to plan a complex project
    • negotiate roles and responsibilities with team members
    • adapt personal contribution to changing project demands while maintaining accountability
    • apply specialist creative or technical skills to professional standards
    • apply logistical and promotional skills to support an event's delivery
    • document individual contributions and decisions made during a project
    • record workflows systematically across a project lifecycle
    • evaluate personal performance against professional industry standards
    • evaluate overall project outcomes to identify development needs
    MUS00202H 20 cr
  • Theatre Texts and Contexts
    What you learn (4)
    • describe generic, cultural and historical diversity of a performance tradition
    • analyse scripts and performances within historical and contemporary contexts
    • present analytical findings through discussion and written work
    • apply practical techniques to perform demanding scripts
    TFT00002I 20 cr
  • Interactive Media and Society
    What you learn (12)
    • evaluate the socio-cultural effects of interactive media
    • describe the historical evolution of media technology
    • explain key developments in social theory over recent centuries
    • explain key developments in cultural studies over recent centuries
    • identify core issues and concepts in media studies
    • identify core ideas in new media theory
    • manage diverse information sources to analyse an interactive media domain
    • synthesise findings into a coherent view of societal impact
    • analyse digital tools and environments critically
    • explain the role of digital environments in contemporary society
    • apply academic research skills to a media studies topic
    • produce written work using appropriate referencing conventions
    TFT00016I 20 cr
  • Business & Innovation in Digital Enterprise
    What you learn (8)
    • explain macro-environmental factors affecting digital media products nationally
    • explain macro-environmental factors affecting digital media products internationally
    • analyse the economic conditions influencing media industry practitioners
    • apply creative thinking to practical business decisions within innovation processes
    • collaborate in a team to design a solution exploiting a technological innovation
    • evaluate research findings by synthesising and applying analytical skills
    • produce clear written communication suited to professional contexts
    • deliver clear oral communication suited to professional contexts
    TFT00023H 20 cr
  • Global Producing Contexts
    What you learn (8)
    • evaluate differences in production systems across creative business cultures
    • describe global forces affecting creative production
    • incorporate global production conditions into the design of creative projects
    • adapt promotion strategies for creative projects to global conditions
    • apply co-production models when developing creative projects
    • apply cross-financing models when developing creative projects
    • collaborate with people from different cultures to achieve shared goals
    • apply insights from other cultures to develop original creative ideas
    TFT00032I 20 cr
  • Current Issues in Film & Television
    What you learn (9)
    • describe the current structure of the uk and international film and television industries
    • analyse case studies of ethical issues in film and tv production
    • research cultural, political and technological contexts of screen production
    • evaluate how industrial and technological contexts shape creative and aesthetic choices
    • explain debates on power relations, diversity and equality in screen industries
    • apply concepts of globalisation and localisation to screen production structures
    • apply decolonial theory to analyse national and global screen production
    • produce a written essay analysing current issues in film and television
    • present a verbal analysis of current issues in film and television
    TFT00038I 20 cr
  • Creative Producing
    What you learn (7)
    • identify good practice in creative producing partnerships from case studies
    • apply lessons from partnership case studies to potential own business relationships
    • describe how workflow is managed between producers and creative talent
    • design an initial strategy for a creative business venture
    • identify projects and markets suited to specific creative relationships
    • evaluate strengths and weaknesses of creative business relationships
    • modify business relationships to align with objectives or market conditions
    TFT00043I 20 cr
  • TV Research Skills
    What you learn (13)
    • devise methods for generating editorially viable tv story ideas
    • research factual story material for television
    • develop factual stories into broadcast-ready content
    • explain how story form adapts to different editorial formats
    • identify suitable contributors for a television story
    • negotiate contracts with programme contributors
    • identify suitable filming locations for a production
    • negotiate contracts for use of filming locations
    • produce professional-standard research briefs
    • write professional-standard short factual scripts
    • apply broadcast compliance and legal requirements to television content
    • apply ethical obligations when dealing with contributors
    • compare how research shapes content across different broadcast markets
    TFT00046H 20 cr
  • Advanced Studio Techniques
    What you learn (10)
    • explain technical principles of vision-mixing and image control
    • describe technical principles of studio lighting and sound operations
    • apply vision-mixing and image control equipment during live studio production
    • operate studio lighting and sound equipment in live or as-live settings
    • use studio technologies to realise creative programme ideas
    • design techniques to enhance audience engagement in productions
    • originate new television or interactive media formats using studio technology
    • evaluate the creative and practical application of studio technologies
    • collaborate within a technical team to coordinate studio operations
    • communicate creative intentions effectively within a production team
    TFT00050H 20 cr
  • Esports Content Production
    What you learn (8)
    • describe the historical socio-cultural developments behind competitive gaming
    • explain the technological advances that enabled the growth of esports
    • evaluate online content ecosystems in relation to shifting audience demand
    • assess the impact of emerging technologies on content creation industry needs
    • relate existing film, TV and interactive media skills to esports production
    • explain how film, TV and interactive media techniques combine to narrate esports matches
    • critically evaluate current industry practice in esports production
    • explore new techniques and technologies for producing esports content
    TFT00051H 20 cr
  • The Future of Story: Storytelling in the Digital Age
    What you learn (9)
    • describe methods used to construct stories through digital media
    • explain how digital technologies have reshaped societal narratives
    • explain how form, production and distribution shape the impact of digital stories
    • critique narrative works produced in computational media environments
    • analyse the narrative structure of computationally generated works
    • evaluate the influence of digital storytelling on contemporary digital culture
    • analyse theoretical texts related to digital storytelling
    • apply theoretical frameworks to the analysis of other media texts
    • write critical analyses of digital storytelling practices and applications
    TFT00063H 20 cr
  • Gaming: Industry and Culture
    What you learn (11)
    • explain core theoretical concepts in video game studies
    • analyse aspects of game culture and the games industry
    • construct arguments about representation issues in games
    • compare competing theoretical approaches to analysing video games
    • examine how game production and consumption processes operate
    • assess how game culture influences society and individuals
    • relate theoretical concepts to practical game development processes
    • evaluate codes and conventions used in digital representations
    • analyse theoretical texts relevant to media studies
    • apply theoretical frameworks to other media texts
    • critique how theory informs digital media production
    TFT00066H 20 cr
  • Current Trends in Theatre: New Writing, New Practices, New Contexts
    What you learn (7)
    • critique contemporary trends in theatre-making
    • situate emerging theatre practices within historical context
    • evaluate the significance of new developments in theatre practice
    • analyse key debates surrounding contemporary theatre production
    • construct detailed arguments on current issues in theatre-making
    • present reasoned responses to contemporary theatrical debates
    • design an original independent research project on a module topic
    TFT00071H 20 cr
  • Non-Fiction Forms of Film and TV
    What you learn (11)
    • apply critical and theoretical concepts to analyse non-fiction film and tv
    • explain how documentary and factual programmes are constructed as narratives
    • explain how documentary and factual programmes function as industry products
    • evaluate the impact of historical developments on contemporary factual forms
    • explain institutional and industrial contexts of non-fiction film and television
    • evaluate how institutional contexts shape production and consumption of factual media
    • identify current developments in documentary and factual media production
    • interpret the significance of emerging trends in non-fiction media
    • discuss the role of factual media in promoting diversity and public debate
    • research and develop a factual media project
    • present a factual project and its rationale in written form
    TFT00092H 20 cr
  • Disability, Accessibility and Representation in the Creative Industries
    What you learn (6)
    • explain key concepts in disability studies
    • describe techniques used to make creative outputs accessible
    • evaluate the strengths and weaknesses of accessibility techniques
    • critique the representation of disabled people in creative works
    • summarise current research and practice trends in the field
    • identify future directions for research in disability studies
    TFT00094H 20 cr
  • Feminism on Screen
    What you learn (7)
    • apply feminist theories and concepts to analyse film and television
    • evaluate historical and contemporary media examples using feminist frameworks
    • situate screen examples within relevant feminist debates
    • construct an evidence-based argument using diverse media and scholarly sources
    • analyse marketing and industry data to support critical arguments
    • conduct independent research using academic and primary sources
    • present critical analysis effectively in written and spoken form
    TFT00095H 20 cr
  • AI and its Application to Creative Practice
    What you learn (10)
    • explain current applications of AI across creative media sectors
    • evaluate how AI-driven creative systems affect production workflows
    • evaluate the impact of AI-driven creative systems on end users
    • describe architectures and models used in AI-centric creative systems
    • analyse key AI techniques underlying creative media implementations
    • identify opportunities for new AI applications in creative media
    • design technical architectures for proposed AI-based creative concepts
    • justify the selection of AI techniques for a proposed design
    • critique methodological choices against practitioner and user needs
    • debate differing perspectives on the nature of machine intelligence
    TFT00096H 20 cr
  • Advanced Producing for Film and Television
    What you learn (9)
    • identify legal requirements applicable to film and television production
    • describe methods to ensure compliance with media production law
    • apply project breakdown techniques to plan a production
    • create a production budget using appropriate tools
    • develop a production schedule using planning tools
    • evaluate project ideas and talent selections against creative criteria
    • assess audience and market factors when selecting projects
    • organise production elements systematically within a project plan
    • manage time effectively to deliver a project plan by deadline
    TFT00101H 20 cr

“What you learn” restates each module’s published learning outcomes in our own words, as short skill statements in the same form as the GCSE and A level curriculum, with the help of an AI model; fields of knowledge follow the twelve fields of the knowledge sphere. The university’s module page, linked from each title, is the authoritative description.

After graduating

Where does it lead?

£30,500median pay three years after graduating
Lower quarter£23k
Median£31k
Upper quarter£39k

Median — the middle earner: half earned more, half less. Pay is for graduates of this subject at this university who finished in 2016-18, not adjusted for inflation; based on 175 graduates.

Discover Uni dataset (HESA and Office for Students, CC BY 4.0, contains HESA data); earnings from the Longitudinal Education Outcomes data (Department for Education) · aggregation level 13, 14, 12, 22

Half of graduates earned between £23,000 and £39,000. Five years on, the median is £40,000. 92% were in work or further study 15 months after finishing; 69% of those in work were in professional or managerial jobs.

All outcome figures7
MeasureValueBased on
Continue after year 110% left90%40
In work or study, 15 months on3% studying92%100
Professional or managerial job69%80
Pay 15 months on, median£28,50060
Pay 3 years on, median£30,500175
Pay 5 years on, median£40,000200
Money

What does it cost?

£10,050a year for UK students, 2027/28 entry

Tuition fee loan — paid straight to the university; repayments start the April after you leave, at 9% of income above the threshold. UK fees are capped by government and rise with inflation; placement and study-abroad years are usually charged at a lower rate.

York fees page · source

About £30,150 in fees over 3 years, covered by a tuition fee loan you repay only when earning above the threshold. International students: £27,800 a year (2027/28).

National Student Survey 2025-26

What do students say?

92%agreed the course was good overall (question 26)

NSS — a yearly survey of final-year students at every UK university; 79% of this course’s final year answered. Small groups can swing a lot year to year.

National Student Survey, via Discover Uni · 25 students answered

Highest: 100% agreed on question 1; lowest: 67% on question 24.

All questions26
QuestionAgree
Question 1100%
Question 293%
Question 396%
Question 496%
Question 589%
Question 696%
Question 793%
Question 881%
Question 989%
Question 1085%
Question 1185%
Question 1293%
Question 1396%
Question 1467%
Question 15100%
Question 1696%
Question 1785%
Question 18100%
Question 1996%
Question 2093%
Question 2193%
Question 2281%
Question 2378%
Question 2467%
Question 2584%
Question 2692%

Question texts are published by the Office for Students; the dataset carries only the question numbers.

Modules, entry requirements and fees are facts read from University of York’s course page on 2026-09-19 and may change; the university’s page is authoritative. Descriptions are not reproduced. Outcome figures are from the Discover Uni dataset. University of York is a trade mark of the university; sch.today is independent of it.